FarBridge’s 2021: A Year in Review

The year is coming to an end and we couldn’t be more proud of the work this team has accomplished over the last twelve months. While working remotely, we worked on some really fun projects, welcomed new team members, launched an internship program, and saw the majority of our team in person for the first time since March 13, 2020!

Projects we worked on in 2021:

RWBY: Grimm Eclipse promotional art provided by Rooster Teeth

Shipping RWBY: Grimm Eclipse — Definitive Edition on the Nintendo Switch

We are so proud of this project and happy to be able to partner with our friends at Rooster Teeth and Aspyr. It’s not often that a game can claim to be a completely Austin-run project and we couldn’t be more excited to make that a reality. We highly recommend you read more about this experience and the behind-the-scenes steps it took to add in the new local multiplayer mode and features in this blog post by our producer, Emma “Vox” Rausch.

Walkabout Mini Golf heroart provided by Mighty Coconut

Used our in-house technology, FarBridge Worlds, to make Mighty Coconut’s Walkabout Mini Golf available on SteamVR and multiple other platforms

It was a no-brainer when our friends over at Mighty Coconut enlisted our help to port Walkabout Mini Golf to the Nintendo Switch. We’ve worked with Lucas Martell, Director & Owner at Mighty Coconut, on previous projects and knew that our in-house technology could help make this a smooth process. Our Lead Developer and Producer, Taylor Gates, wrote a blog post about the experience, and how we made it happen remotely.

Battlefield graphic provided by Electronic Arts

We announced that we’re working on the Battlefield franchise

We couldn’t be more excited to team up with Industrial Toys and Electronic Arts on one of our all-time favorite game franchises. We hope to share more with the public soon!
;)

Political Arena art provided by Wayside Press

Our friends at Wayside Press had their project Political Arena funded via Kickstarter

We’ll be working with our friend Eliot Nelson to help bring his new game, Political Arena, to life in 2022. Political Arena is a video game that puts you in the center of American democracy. Nelson and the game received a lot of media coverage, including NPR’s All Things Considered and the Washington Post, during the fundraising period. Check out the NPR article to see some rad art from the FarBridge team.

We grew our team:

We’re super excited to welcome so many new team members to the FarBridge fold — we couldn’t have had this amazing year without all their contributions and we can’t wait to see what awesome things we make together this next year! Learn more about the FarBridge team on our website.

We had our very first remote FarBridge internship program:

This year, FarBridge brought on a total of 6 interns of varying disciplines, including level designers, game designers, and engineers with the intent to help foster learning and growth with experience in the game development industry. Over the course of their internship, the group was a pleasure to work with and we were more than happy to show them the ropes. This program wouldn’t have been possible without the help of FarBridge team members Prism Jett and Emma Rausch — they were an integral part of making the program run smoothly.

WE HUNG OUT! IRL!

A majority of the FarBridge team at our 2021 Holiday party

It’s been amazing to grow and work together — we’re deeply grateful that we could safely gather so many of us together (many for the first time!) for an end-of-year shenanigan. We even managed to make technology (briefly!) work to zoom in some folks who were unable to attend in person.

We’re hopeful that this is the first of many safer and safer gatherings as we step into this next year together.

Published December 15, 2021

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FarBridge, Inc.: Protecting Our Community and Culture

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FarBridge Welcomes Richard Rouse III as Studio Creative Director